I’m making a game and created a vacuum model for it. It is called VAXU-9. I haven’t made many game assets, but I managed to make a nice low poly model with a single PBR material for all the surfaces (using a diffuse, normal, and metallic/smoothness texture).
That’s a pretty neat take on a vacuum; it really has potential. I can definitely see some kind of video game professional cleaner having something like that, and the style kind of reminds me of the game Team Fortress 2. I’ve never made anything for a game before, but one thing that might help for the future is to keep the texture from looking mirrored down the middle or not have it mirrored at all. Other than that, it’s looking pretty good.