I haven’t had time to investigate it (I’m kind of busy right now, just have had time to do a quick recompile/quick test). I’ll take a more in depth look at it tomorrow (hopefully) and see what I can figure out, if some other Mac guy hasn’t done so already.
Edit// Here’s What I get (using the included tiger.svg):
[plugin_tex_getversion]
[plugin_getinfo]
[plugin_init]
[plugin_instance_init]
- plugin started enabled
[create_instance]
[create_backend]
- backend error: Couldn't open file
- open failed for file ''
[plugin_callback]
- file name changed; plugin reinitialized
[destroy_instance]
[create_instance]
[create_backend]
- open ok
[create_tile_set]
- created tile set max_pow=8 size=9
> creating tile #8 res=256 [0,0]
When you hit render, it kind of seems to think for a while (ala infinite loop or memory problem or something wrong I did wile compiling/linking :o).
Upon quitting the pertinent dump information (from Blender) is:
Hi.
I’m testing on Os-x. There seems to be a strange bug:
If applied to the default cube, it will take forever to render. If I scale the cube a bit, it works fine.
Another quick question, am I mistaken or does it not tile the texture? - I tried to apply it to a river im working on and it seemed to apply one copy and then extend the edges to infinity…
Great plugin! Just missing a typical button for browsing the folder and texture.
On my Ubunty Gutsy i can’t open the demo files, the console window writes:
could not change language to en_US nor en_US.UTF-8
var1: ./vectex.so, var2: ./vectex.so, var3: ./vectex.so: cannot open shared object file: No such file or directory
Segmentation fault (core dumped)
This true, and this button is essential. :eyebrowlift:
A suggestion: i think next step to update the pluggin is a buffer for store lowres svg textures for view the textures in texture mode with fast performance of drawing.
that’s freakin’ awesome. i actually always wondered why this kind of thing never became more prevalent in cgi… at some point, i remember seeing something similar for 3dsmax but it kinda just fizzled.
procedural textures are cool cuz they’re not a fixed resolution… but you can’t really “paint” a specific procedural texture. bitmaps are cool cuz you can determine precisely what you want but you have frontload and predetermine the resolution.
a VECTOR texture on the other hand seems to have the “best of all worlds” - kinda being able to arbitrarily determine your own procedural texture… and if you can make tileable vector textures, that’s an extremely powerful proposition.
so that raises the question - is it possible to tile with a vector texture?
Thank you so much! I hope this becomes part of the sources soon as this is a perfect addition. Now I don’t have to go back to inkscape and export my vectors as a bitmap anymore I can just use them directly. Thank you and keep up the good work.
I have seen Youtube clip. Its a great . Can you please give a link of a tutorial to use with Blender?
and Please describe in simple steps to create a movie like that with Vector Features?
Excellent, sadly I can’t download the windows build for some reason
EDIT: yay I just downloaded it… that works extremely well!!! Thanks soo much! I absolutely love it! I’ll do some more tests and post some results this evening!