Hello everybody, While I was trying to make an animation with softbody and vector blur node, I noticed that the softbody animation was weired, it moves just like a rigid body, while it worked well without the vector blur
Here’s a blend file to show this: first hit (alt+A) to see the softbody in action it just perfect, render the anim without compositor, then do the same with the compositor activated … and compare .
Under the Soft Body panel, you need to BAKE the simulation. With how much movement you have, you’ll probably want to use a small interval (like 1 or 2).
BTW, it looks cool - and I’m glad to see that vector blur can handle complex movements like that.
RobCozzens thanks a lot. Actualy I never used that button (bake settings), so no bug at all. :o
I rendred the animation with vector blur and it’s simply PERFECT.