Yes i have enabled calculate vector in the fluid sim tab.
And it actually computes blur for other objects but not for the fluid ,
any ideas ?
here a screenshot of the scene , as u can see the image has no blur.
Yes i have enabled calculate vector in the fluid sim tab.
And it actually computes blur for other objects but not for the fluid ,
any ideas ?
here a screenshot of the scene , as u can see the image has no blur.
As a guess I suppose it’s because the fluid object for each frame is a separate mesh. It’s not like a single mesh is moving so for a fluid there is no actual speed value that you can use to create vector blur.
nope , i had vector blur before with fluid sims.
There was a bug in blender for a while where vector blur did not work on fluids. I can’t find a reference for what versions that this would have affected. It was fixed well before 2.49 though (latest stable).
strange i have 2.49b. ill try to add blur after in the rendered png sequence.
thanx!
if anyone knwows what could be , please share.
Tested blender 2.49b and Vector blur does work with fluid sim
Demo http://www.screencast.com/users/blenderwho/folders/Jing/media/8a4340d6-84ad-4897-9954-c2a379d2c640
fluid_vector_blur.blend (79.7 KB)