I am quite fed up with pixelation of image textures… so I figured I’d have a more serious look at alternatives.
The only viable (well… “viable”, may be an overstatement) option seems to be vectex… which allows you to use svg files as a plugin. But I can only get that to work in blender 2.45 (which is just no option for my current projects).
Here’s the page for the plugin: http://code.google.com/p/vectex/
Does anyone know how we could get it to work in 2.49? (I’m on windows vista btw).
Or is there another option… we could use a pynode and put the uv coordinates in there, but then how do we retrieve the colour for that coordinate from the svg file?
I really hope someone can help out with this… cause… svg is just awesome! Way better than a png image texture.