Hello, Community! I sculpted Velvet in ZBrush and used Blender for rendering, hair, necklace, and some minor sculpting. This time I really had fun with setting up materials hohho
I’m contrasting here soft/cloudy materials with sharp/metal accessories to show her personality
Oh, I discovered some trick! You see, sometimes it’s hard to get a highlight in the eyes, but it really important to have it. In this scene, the main light for the face super high, and eyes can’t catch it. So I added transparent shader for the eyes. And put super little spheres inside the eyeballs with emission material on it.
And here we go! ^ v ^)
I would love to hear your thoughts about this character!
Also, I’m hosting #DTIYS for her on my Instagram QwQ give it a try if you are interested! (I’m giving away a commission hoho)
Thanks for watching! Hope my little tip can be useful! v