Vendara is a multiplayer RPG set in a medieval time period. Game play will have numerous aspects which include much player interaction, combat, and a large economic system. The client will be portable and multiplatform (see below for platforms).
The Vendara development team has passed a few large programming-related milestones and now seeks graphic artists, texture artists, 3d modelers, and animators. The game client currently runs with demo models and textures (borrowed from Ogre examples and other websites), but needs custom models/graphics in the near future to help with (and speed up) development.
Windows, Linux, Mac
*Currently tested and run on Windows and Linux, but portable to Mac as well.
C, C++, Java, SDL, Ogre3D
EDIT: Our 3d models are currently in Ogre3d .mesh format [see http://www.ogre3d.org for more information]. There are plugins and exporters avaiable for blender, 3dsmax, and maya to export to this format. Please contact for additional information.
We are aiming for a free release/limited open source for the game client.
The team is currently working on donations alone, and therefore compensation for services rendered cannot be monetary. Please contact for more information.
Contact can be made by sending private messages to sig9 on this forum, posting on this thread, or emailing:
sig9 AT vendara DOT net