Many 3D application have the ability to vetex paint, but I never understood why.
1: You need more vertices to allow more “resolution” for the texture to interpolate correctly…why not just use texture paint and set a higher texture resolution ?
At least you can always downscale the texture map later and you don’t have to F with the model’s topology JUST to be able to paint it [WHY would you purposely densify your model JUST to be able to vertex paint it with the same clarity that normal texture painting can give you with a higher resolution map anyway ?!! Why would you make your life difficult like that ? Denser model = difficult to rig and animate why would anyone do that willingly ?]
2: It is not like you will have seam/wrapping problems with texture paint, Blender’s texture paint is incredibly robust [or even just good enough…way good enough] and you even have stenciling abilities, so why would you ever use vertex paint ?
3: Game engine are very compatible with traditional texture map anyway, since the way colors are stored in vertices are so proprietary across applications, so why shoot your own foot ?
I never understood WHY anyone would use vertex paint.
Does it affect my day to day ? No.
I just don’t understand the mentality behind this concept.
Can someone help me understand this ?