vertex coordonates global or local ?

when you change a vertex from its initial position does it means the initial coordonate were xyz = 0 ?


not sure exactly what you mean but…
moving verticies in edit mode means the object centre remains where it is and the local axis do not move.
moving the verticies in object mode moves the object center and means the object has been transformed in the ‘transform properties’ panel (n key). local axis are transformed

I’m moving them in realtime … I hope this help

They are local. I’m fairly certain of this.

When you move a vertex in edit mode, XYZ = 0 is the object center. This may be the same in the Game Engine. I don’t know, though. The best way to find out would be by experimenting.

I guess they are local… well I’ve been experiencing with vertices once… there’s what I found: