But of course, i want that the other edges bevel, just that THAT edge on the lower part will not bevel, so a smooth gradient will be where the surface is perfectly smooth
I’m not 100% sure what you’re trying to say, but I think you mean you want a sharp corner on one side and a smooth corner on the other, is that correct?
Yes, but i want to use the bevel modifier, of course i can do that with polys. Thanks anyway. So we would need to have a bevel crease gradient option per vertex.