I need he deformation of this model to be rigid, so I’m using vertex groups and having their weight be 100%. The vertex groups’ names match the names of the bones.
However when I move the bone, the mesh doesn’t follow it like it should. Observe:
Then, when I pose it:
The mesh (that rectangle you see) also shrinks a little. The size and position of the mesh should be exactly the same, and it’s rotation should exactly match the bone’s. Can anyone help me achieve that? Attached is the .blend file.
Fikou_RIGGED.blend (277 KB)