I made a particule system with vertex groups and i’m trying to make flat hairs.
On the particule edit, when i click “children”, hairs are horrible but i comb them. They don’t look like a brush like i see them in object mode.
But when i render render them, the horrible particles are back.
It’s horrible, every hairs fly in every directions.
I tried many configuration and followed many tutoriels.
Is it a bogue on 2.69 version or did i missed something ?
More details :
First When i create the particule system, the hairs appear on the head, they are flat but like a brush because there is no curves.
The problem appear when i click on particule edit :
the hairs go in every direction with some 90° angles in midle of hairs so i comb them to make them smooth and i have them good. But, the bogue i had when i clicked on “particule system” is back when i render it. My comb doesn’t work really because i have both : The bugued hairs i’d not combed and the bugued hairs i have combed.
Are you using a subsurf modifier on the mesh the hairs are generated from? If so, make sure the subsurf is under the hair-particle modifier in the modifier stack. You can find the modifier stack in the Object Window. You can see it by selecting the Wrench icon.
No subsurfies, just a subdivision with the subdivide button.
I tryed to see if the problem is weighpaint as i heard in another forum but my weigh are good too.
I will try to see if it’s a problem with this save.
I usually have problems with a save at one moment of my projects. I’ll tell you if i’ve the problem on the monkey. I think i must export my meshes to reimport it on new project if it’s the problem. It will not be the first time :S
Ok solved. My file’s again corrupted.
Happy it’s not a game actually. I can export it to OBJ and reimport it in a new save whith no bugs
Blender should do this every 60 seconds lol