Ok to get through this here’s what you need to do. This is roughly correct I make make a short and sweet tutorial on this one. Don’t want to leave the topic blank just because I have my answers. That’s no use to anyone but me.
Check out the tutorials on making armatures. Make one.
Highlight the bone you want to move so it goes yellow.
Press Ctrl Tab so it goes blue into pose mode.
Right click the character mesh.
Enter Weight Painting in the drop down menu which currently says something like Edit Mode or whatever.
Paint the mesh.
Enter Object mode.
Click your bone and rotate. Watch the mesh deform as it goes.
****Note I’m still having trouble getting away from the parent bone in subordinate bones. Seems I can’t get sub bones to deform the mesh without some weird scaling happened. IK is off too any ideas?