I’m trying to find a way to transfer vertex paints between Blender and Unreal.
I want to see what I see on Blender when I import a model into Unreal.
For that reason I transfered the material logic I made on Unreal to Blender.
However, I don’t get exact results upon applying full vertex paint.
It has a result with slight discrepancies when I paint them on half strength.
I have never been able to get a proper result no matter what I tried. I hope you’ll be able to help me.
Thanks.
I found the solution a little while later. There’s no answer for this on the internet.
Everything is the same, but what’s different is the I need to view the material node I edited on Cycles Render on Blender’s renderer. For this reason, the Cycles node needs to be edited according to this. Then the Blender’s renderer needs to be chosen to view it. Please let me know if someone knows a simpler way.