I am trying to make a VERY simple maze, and am also very new to Blender and the 3D modeling world.
I am having trouble with some vertices at the corners of the maze, them dont seem to line up, im not sure why this is, but I dont know how to fix it. I think it has something to do with the particular axis that the vertices align to. But maybe im wrong…
The first image is the maze zoomed out, the next one is the zoomed in area of the circle, then the 3rd pic is the same but in edit mode…
The vertices are not connected. I’m guessing you extruded the inner wall which produces faces and vertices that are not part of the outer wall.
There are several ways to do this. The easiest is to align the vertices of the inner wall with the vertices on the outer wall and press remove doubles in the mesh editing tool.
Another is to merge the two vertice pairs by selecting each pair and pressing ALT+M.
I don’t get what you mean with align properly. If you want to align vertices you can select all vertices you want to align and then scale them constraint to the axis you want to align to and pressing 0. In your case it should be enough to simply align them optically and the use remove doubles to get rid of extra vertices.
About the extrusion: Whenever you extrude a face you automatically create faces on the sides of the extrusion ( or else it wouldn’t be an extrusion now would it ) In your case I would design the maze as a 2D structure and then extrude the whole structure along the z axis to get the depth you need.
Well I think what I mean by “align properly” is that after I merged the vertices together, I actually merged them so that they are slightly sloped. I didnt mean to do this! But its too late now, I would like the “higher” end of the slope to be the same as the lower end of the slope. Can this be done easily?
Thanks for the details of the extrusion, but I still dont see why doing this would not align the vertices… however, the 2D approach will probably work well too, thanks!
To expand on what musk said, select all of the vertices that you want to have on the same plane (in your case the same height on the Z axis), press S (scale) press Z (to constrain to Z axis) and then press 0 (zero) and Enter. This will cause all the selected vertices to align to the same Z axis height.