I’m very new to blender and I’m working through a few different manuals and tutorials that I have found online. I’m working on putting together my first model and Im doing alright on the body portion and now that Im considering working on the head I have a question.
Is there a way to edit vertices in relation the the position of the 3d curser.
What I want to do is put the 3d curser in the middle of a sphere and grab the individual vertices and manipulate them in relation the curser. In effect I would be moving the vertices around the sphere without losing the sphere shape of the mesh. at-least for the most part. Sort of like the vertice was in orbit around the curser. I would also like to scale and grab and move vertices inward or outward toward the cursor. Does this make sense?
If this is a possibility I will be very happy with blender : ) *not that I’m not already!
I’m sure there is a solution that I have so noobishly overlooked…