Hi all,
I’m returning to Blender after years away. Back in the day (around 2.7), I used to:
- Enter Pose Mode
- Select a bone of the armature
- Then go into Weight Paint Mode on the mesh
At that point, the mesh surface could be weight painted directly to the selected bone (red = full influence, blue = none), and — most importantly — I could Ctrl-click other bones while weight painting to instantly switch which bone I was editing.
This made it super fast to paint fingers or other tight areas while checking deformation in real time.
In Blender 4.3, I just can’t seem to do this. Ctrl-click doesn’t work anymore, and I’m struggling to find an equivalent. I can’t believe this functionality would have been removed — am I just missing the new workflow?
Appreciate any guidance!