I am making a plane which is 13m x 7m and I’m splitting it in to 1m x 1m grid for it to become a UV mapped object for a media server (so it is representing a LED screen of 13 x 7 LED tiles). I’m fine with all of that, but I also want to have the last column angled in by 20 degrees. I’ve been trying to do this but vertices are becoming detached. Does this make sense? project file attached.
Basically, I’m worried that the way I’m rotating the last column, I’m messing up the dimensions. I want this thing to be accurate.
Select a vertex on the 12th column, then hit Shift S and choose cursor to selected.
Deselect the vertex and then select the faces of the Last column.
Set the pivot point to 3dcursor and type “R” then “Z” then “20”
It looks like you have rotated it OK in you second file.
The reason the whole object is no longer 13m on the x axis is because the last 1m tile is rotated.
IE it is still a 1x1m tile but no longer measures 1m on the global x axis.
I realise that obviously once I rotate the panels the overall length changes, but I was concerned that the method I was using to rotate the panels would result in a minor gap between the next column.