This 3D model of Vi from Arcane was a personal challenge to improve my skills in character creation, from sculpting to texturing, rigging, and animation. My goal was to create a stylized look similar to Arcane while refining my workflow.
I used ZBrush for sculpting, Blender for retopology, UVs, rigging, animation, and rendering, and Substance Painter for texturing. Throughout the process, I focused on balancing stylization and detail to achieve a similar aesthetic to Arcane.
This project helped me practice different aspects of character art, including form, topology, materials, and animation, making it a valuable learning experience.
Render Pass
wireframe in animation
process
I would be very grateful if you could give me feedback ![]()



