Hi all. I’m pretty much new here. I’ve been using Blender for a short while now, over 3D Studio Max since returning to Computer Graphics, after a period of rest. I’m loving the tool so far, and I thought it about time I shared something.
Here’s a Victorian Cab Asset that I’m working on. I’ve almost come to a point where I can start unwrapping the model and start sculpting some finer details. I just have a few bits to do. Mainly clean up.
This has been quite time consuming so I want to make the most from it. There are varying breeds of horses with different proportions so I plan on keeping the straps semi-procedural with the use of splines; then create a rig that will have options to adjust the horses size. The straps will then adjust fit accordingly.
I will also be attempting to the create the horses hair semi-procedurally with an anisotropic shader and tangent/flow maps. There isn’t a toolset in Blender that will allow me to paint tangent or flow maps so I’ve decided to develop a tool that will meet my needs.
I’m 34 now and I started modeling in 3D Studio Max when I was 14. I was lucky enough that my friend at times parents were Architects. So I had access to the software young, but literally burnt myself before I got a chance to do much commercially. I had to stop when I was about 24 to focus my energy on my job in another industry. I literally started again last year and now hoping to gain employment in VFX, games or Architectural CGI industries. So I would say I’ve been doing it about 10 years.
Whoa. 28 here, and dabbled in blender several times since I was 16, and never made anything that good. Just picked it up on a whim again to make a Rebel Shield Generator and it turned out OK. I decided recently to pursue an art degree with mixed media in mind and I am liking actually sitting down and learning 3d modeling with no pressure added.