Hi all. I’m pretty much new here. I’ve been using Blender for a short while now, over 3D Studio Max since returning to Computer Graphics, after a period of rest. I’m loving the tool so far, and I thought it about time I shared something.
Here’s a Victorian Cab Asset that I’m working on. I’ve almost come to a point where I can start unwrapping the model and start sculpting some finer details. I just have a few bits to do. Mainly clean up.
This has been quite time consuming so I want to make the most from it. There are varying breeds of horses with different proportions so I plan on keeping the straps semi-procedural with the use of splines; then create a rig that will have options to adjust the horses size. The straps will then adjust fit accordingly.
I will also be attempting to the create the horses hair semi-procedurally with an anisotropic shader and tangent/flow maps. There isn’t a toolset in Blender that will allow me to paint tangent or flow maps so I’ve decided to develop a tool that will meet my needs.
If interested you can keep track of my progress on my blog that I’ve just started. My initial post is: https://jamellmoore.co.uk/articles/blender-tangent-painting-sculpting-toolset-initial-idea/
Update: I forgot I had done a base color and material test. Sharing that too.