Ok guys thanks.
I’m still not quite happy with my settings.
This entire widescreen thing is quite a mess… especially since once again the US and the rest of the world have different pixel aspect ratios.
All PAL (European) DVD’s use 720 x 576 pixels and all NTSC (North American) DVD’s use 720 x 480 pixels.
And for some reason (whether it’s in blender or my video editor) using the aspect ratios in blender never gets me the right result. When I render at the blender standard 16/9 PAL it doesn’t resize to wide screen at all when I put it into my video editor…
So basicly I’m stuck using square pixel rendering… and for some other unknown reason… if I want to get a screen full without stretching what I rendered in blender (deforming it)… the only size that works well at high quality is 1049/576… which should be utterly wrong, but it works. That’s the thing really… I don’t care if it’s resized… as long as it isn’t stretched. And a minor point… with blender only displaying your render results square pixel wise, it’s just not practical to render using that anyway, cause you can’t bloody see what you’re doing
Usually I’d just pick an aspect ratio that fits what I like, but I’m animating some stuff to be projected in a theatre setting and need to fully fill what the beamer can light… sorta
I’m looking to get the latest version of my editor (vegas video) so maybe in there it’s better.
Codec wise… well… divx seems to not want to work in blender… I think because it can’t divide the pixel size by 4. And the quicktime DV automaticly renders to 720x576 and messes up my aspect ratios.
Basicly unless someone has a better idea I’ll render using the quicktime animation codec, which by the way (thanks for pointing me in that direction solmax) seems to really have nice quality and makes my files less than a third of the raw size.
Long story… sorry… thanks for bearing with me ;)[/quote]