I have been working with the Blender VSE and compositor for about a week now watching every tutorial I can find and trying different things out. My goal is to make short videos about cars and different event coverage I record with my DSLR and Gopro.
I have a questions about a great tutorial I watched.
The sequence I am talking about start 6:25 into the video If you want to actually view it.
In this tutorial he starts out by using the default view and setting up the camera, setting images a planes, makes some edits to the video size then takes that into compositor to use the nodes to do color correction, grading etc.
Is there a benefit to doing this default camera view setup (not sure what to call it) over just using the movie node in the compositor and bringing my footage that way?
I have no idea why most of that tutorial was done in 3D view or compositor. You can do all that in the VSE… except the for the grain. Make a vignette with the mask tool, add it to a transform effect above your clip. Render 1 second of noise from 3D view and loop it in the VSE scene. All blurs and color work can be done in VSE. Although you will get greater color fidelity in compositor. But do a test and see if you can spot the difference.
I have been using the compositor to color grade everything because of the tools available with the “T” Scopes, waveform, etc. Are you able to get those tools while in the VSE.
The way I have been going at my workflow so far is to bring the clips one by one into the compositor using the movie node, make my changes using the tools, render and save the final clips, then bring them into the VSE and do the color grade /film look in the VSE. It has been great to help me learn to use nodes but am I making more work for myself?