Ehm i didn’t use proxies and I was able to see the final result realtime, but i will check that too.
Oh and i like to note also, that without all the above optimization settings, my hardware didnt perform great too. So the tips here will benefit anyone, maybe you wont get realtime fps, but you will go up in frame rate for sure. Once you are at full speed, i notice the final rendering will take more time, as each frame has to be converted to your desired output (video/image).
Well i dont have fcpx, and as vegas failed me, i now use blender; and i got to admit some things are a lot slower mainly the titles stuff, they need to go trough blenders render pipeline, and although there is opengl, its not so fast on my system.
For those titles i used background textures, in fact a few layers with transparency.
I disabled a much as i could for those scenes with texture meshes in blender internal, disable shadow disable mist disable disable disable …
Now a canon mov plays at 25fps, while a simple title plays at around 7fps
I got no GPU’s in this laptop, as my intentions where video editing, and later i got into blender.
On the positive side, yes sure lots of final editing was easier in vegas.
But to me to change to blender, is also a learning curve, there is more “freedom” in blender, you can do whatever you want, things not possible in vegas for final editing.
And for the pre-editing this was already to me the area of virtualdub.
And just for the record, yesterday i did an animation of an panorama photo inside blender. Simply move the texture under the camera and zoom in and out etc. When done i noticed due to movement of that and the frame rate. it showed hick-ups, so then my blender result got into virtualdub’s deshaker again.
And i did not completely removed it and now got that look as if it was handfilmed :), finally that movie part will go back into the final render… so sometimes i jump backward/forward with those editors.
does anybody know why there isnt a specific forum main thread dedicated to video editing with blender ?