This is with Blender 2.57 on Ubuntu Linux. I’ve set up a scene where 4 planes are facing the camera in a quad view. Each one has a video texture on it of a different video. Right now this is just a test using videos I had on my computer. I tried rendering a 1000 frame animation and it took more than an hour to do. I thought it would be faster. To speed things up, I turned off all lights, shadows, ray tracing, etc and as much processing as I could think of. It still takes about 4.5 seconds to render each frame. I’d like to get it down closer to 2 seconds per frame.
Its not using much of the CPU cores (only one or two cores at once) and the load remains about 0.3. I have the threads set to auto detect and I’ve tried fixed as well with 4 and 8 threads. This is a Intel quad core 2.33GHz with 4GB of RAM and SATAII hard drives. I would think I could render this faster and it would use more of my CPU, but something else seems to be the bottleneck here. Can anyone think of ways I can speed this up or utilize more of the CPU?
Attached is a frame of the video so you can see what I’m doing. Maybe there is a faster way to do this using the compositor or something?