I noticed in the latest version of Blender (don’t remember if 2.4 allowed this) that you can select an image sequence or movie and place it on a surface. When “auto refresh” is enabled, the texture will play as the timeline advances, which is a feature I already used in blender render.
Does this also work in the game engine, or do you still need a script to play movies on surfaces (for things like screens)? I’m inclined to think this should work without a script because it shows in the 3D view, and as a general rule what works there will work in BGE. But when I set the movie texture and enabled auto-refresh it still showed only the first frame… even if I set an f-curve actuator on that object. Anyone have more info on this?