I work a lot with procedural maps in - geometry nodes and I would like to know if it is possible to see the map at the respective point in the tree in the : geometry nodes editor?
Is there a way for the procedural map trees that are in the : shader editor to be duplicated in the : geometry nodes by being changed in the : shader editor and changing their copies in the : geometry nodes directly and in real time?
as a live link between the :shader editor and the :geometry nodes.
Is it possible to activate the: drivers for all buttons on a procedural map node at once?
Or does it have to be done one by one?
Is there any way to speed up processing when we change some parameter of the geometry nodes and Blender is “stuck” for a few seconds calculating the changes?
for example: changing blender priority in: task manager?