View Port anti aliasing ?

I have a Mac Book Pro first gen. I know it has anti aliasing in some form. But Apple does not provide controls for the card.

Does, has, will, Blender have viewport anti aliasing? GE or just plain 3d View.
If so, how do I turn it on? I found an old post I sent before way before the new GE work, so it’s still a small question and I have no reason to argue the points of it, it would be nice to test.