I just built a new pc and opted for a AMD 6700XT. When I go to edit mode with more than one mesh in the scene, all of the non-selected meshes get this odd artifacting on the geo surface. It reminds me of when a duplicated mesh is overlapping the original.
I wasn’t able to find any settings in the Blender Viewport preferences or Viewport Shading options that would correct the issue. Any ideas?