I got following question/problem. I have created some clouds an put some lights in them. Via the graph editor i added a noise modifier to my lights so my clouds should be pulsating in a dark orange tone. Everything looks like it should in my viewport but when i render my animation it is not pulsating, it is flickering quite hard. I dont really want to trial and error because every render takes about 40min.
So does anyone know how to “fix” my viewport that way it shows the lights effects just as in the render?
I am in rendered mode, everything looks exactly like it should. If i look at my rendered preview everything ist exactly like i want it to be when i watch my animation. After i render my animation though the output looks different. My clouds are not smoothly getting darker and brighter like it was in rendered viewport shading. Instead, they are changing their brightness very quickly and not smooth at all.
I dont know how to describe this further
Perhaps there is some tiny variations in your noise curve that are In between frames . So you should bake curve with an addon . I dont remember the name of it. But there is one for the graph editor.