Hello! I recently had a few weekends free and felt like digging up one of my old UPBGE projects…
Vignette Isle’s goal is to be a simple, relaxing pick and place game where you can build a tiny island however you choose. There is no objective, no time limit, no progression. Only create the island how you want.
The main mechanics are all in more or less. Just some fiddling and some tooltips and the core will be there. Planned features that I want to add, more or less in the order I’ll work on them:
Time of day
Dynamic weather
More objects to place
Ambient sounds and music
Screenshot system
Save system? Maybe…
Main menu? Maybe…
I don’t know if I’ll be able to finish all this as I can’t allot a bunch of time to work on this. But we’ll see how it goes! It’s been refreshing to get back into game design after a few years off.
Making slow progress, but progress nonetheless! I think I’ve been averaging 1 hour a week working on this… Here’s a breakdown of what I’ve been working on:
Totally overhauled the doodad coloring system, allowing more control over flora and rocks
Added a few more models to place around
Removed the doodad selection menu. Now you just scroll through everything with the mouse wheel
Worked on the doodad placement system (still needs work though)
I’m thinking I’m going to strip out a lot of the features I had originally planned on, just because I want to finish this up as fast as possible (Still going to take a while, though). But I don’t think the removed features will make this game any less enjoyable. The idea is just to keep it a simple, calming experience.