Viktor Character Design

This project was part of my media design studies. I wanted to really push myself, especially with the rigging and modeling. I learned a lot and I am grateful to my supervisors guiding me along the way. There are many things I would like to improve or have done differently, but this is how it’s going to stay for a while.

For more pictures you can check out the artstation post:
https://www.artstation.com/artwork/zxdX32


I wanted the cybernetics to closely resemble the human body in functionality and muscle groups.

The rigging was intense. I used the Rigify framework to create numerous extra mechanics such as the muscle tendons that are always tensioned, but never stretched.

One part I wish I could have done more was materials. But due to time limits and me working alone on this, I had to cut down a lot on that front, so only the organic parts were textured with Substance, after I baked down the multires.

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wow, incredible the amount of detail Moritz, and welcome to the forum!
hope see more animations with this guy

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Thanks! I still need to practice animation a lot more, but I have more than enough to do it with! I should get on that more :smile:

I featured you on BlenderNation, have a great weekend!

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