our team at edelVIZ has created this exterior image of a Villa in Goa, India. We created the environment from scratch and modeled the house according to the architectural drawings.
Foundry Modo for modelling of the house, Blender 3.64 LTS +Cycles+Flamenco for everything else, Blenderkit, 3D Shaker and Botanique assets, Geoscatter, Nuke for post processing.
We only created a triangular basemesh for the environment along the field of view of the camera.
The pool was added later since the client asked for a 2nd image.
Under the grass I placed voronoi noise with a color ramp and distorted it with a noise texture - just to make sure that any patches that are not perfectly covered by the instanced grass do not pop out
We used the free @3Dshaker Grass Biome for the meadow. With a tiny amount of sculpting of the basemesh it looks much better an gives the whole setup more depth. Overall a great asset!
In order to art direct the shadow, we used some gigantic (placed out of camera) fantail palms:
Between the shadows of the leaves we get these nice streaks of light. And at the same time the shape is much more organic then any other light blocking geometry
I have posted the daylight shot of the same project, which the client requested after the night shot was already finished and for which we had to add the pool over here.