This is a project I’ve been working on for a long time, putting in some planning and design work before getting to work on the art assets. Recently I did do some asset work and decided it might be fun to share some of it.
First is the terrain engine. It uses multiple layers set out in a tile layout. Performance is good, as long as you don’t zoom out too much, showing the whole map at once could cause some problems because of the large number of tiles. It can also cause texture bleed around the edges of the tiles due to mip-mapping.
There are just three sets of tiles per season, three materials (using blender material nodes).
I’ve yet to add buildings, trees, fences or other details to really bring the sets to life, but I’m pretty happy with the look so far.