Vintage Gentleman

Hi everyone,

Based on awesome concept art from Max Grecke . Almost done enterely in Blender, I had to do some topology and uvs stuff in other software due the lack of specific tools in Blender. Substance Painter for texturing and Cycles for render.
Hope you like it.
Follow me at https://www.instagram.com/dariogonz999/




60 Likes

I featured you on BlenderNation, merry Christmas!

4 Likes

Thank you Bart!

I am very grateful to be featured on BlenderNation.

Merry Christmas

2 Likes

You’re on the #featured row! :+1:

1 Like

dude looks high as sh***. Good job. Love it.

1 Like

Thank you again Bart! I can´t believe, I really appreciate.

2 Likes

Thank you LRosario!

Very cool work. I particularly love the lighting. Very atmospheric. :+1:

1 Like

Thank you Metin, it is very simple setup. It consist of five lights. I didn’t use any backgroud environment light. I painted the background in Photoshop and composite then in Nuke. The depth of field was make in composite as well, with a Z depth pass and ZDefocus node.

4 Likes

Very nice, thanks for the explanation!

1 Like

Really nice! He’d fit right in if he were a character in the game Dishonored. I love it.

1 Like

Thaks norka. I’m not sure this character fit very well in a Dishonored game, I don’t play yet, but I see that game less cartoony and more realistic-stylized.

Great work, congrats.

1 Like

Thanks ozgur! It takes me many hours, but I think the final result whort it.

2 Likes

This is awesome! Love the Victorian painting type feel.

Did you sculpt and then do retopology or is it all done in edit mode?

Thanks bethjoy!

Firts I did the sculpting in Blender (sculpt mode), I wanted a clean topology for the model, so I imported the suit and the head to Maya to do the retopology, because it has better tools for this task. The rest of objects are more simple and I did retopology in Blender.

1 Like

Ah ok, brilliant! Thanks for such a detailed answer. I’m still trying to get good at retopology and yours looks so perfect!

For topology, I recommend you to look Nazar Noschenko head wires: https://nazarnoschenko.artstation.com/projects/wzRyV
It helps me to set correctly the edges around the mouth, the eyes and the nose.

Thank you so much!

I have written this article for Blender Nation website.
It explains all the process, from the modelling to the final render.
You can read on this link:

https://www.blendernation.com/2021/02/10/behind-the-scenes-vintage-gentleman/