Based on awesome concept art from Max Grecke . Almost done enterely in Blender, I had to do some topology and uvs stuff in other software due the lack of specific tools in Blender. Substance Painter for texturing and Cycles for render.
Hope you like it.
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Thank you Metin, it is very simple setup. It consist of five lights. I didn’t use any backgroud environment light. I painted the background in Photoshop and composite then in Nuke. The depth of field was make in composite as well, with a Z depth pass and ZDefocus node.
Thaks norka. I’m not sure this character fit very well in a Dishonored game, I don’t play yet, but I see that game less cartoony and more realistic-stylized.
Firts I did the sculpting in Blender (sculpt mode), I wanted a clean topology for the model, so I imported the suit and the head to Maya to do the retopology, because it has better tools for this task. The rest of objects are more simple and I did retopology in Blender.
I have written this article for Blender Nation website.
It explains all the process, from the modelling to the final render.
You can read on this link: