VIOLET (Fox Hunter)

Hello everyone!! ^^

I would like to share my last Character that I did in my free time, I had a lot of fun with this piece.

The focus was to improve Lighting and Pos-production.
I used Zbrush and Blender for the Sculpt and modelling,
Substance for Texture
Maya/Arnold for LookDev and Render
Photoshop for Pos-Production.

Artstation: ArtStation - VIOLET (Fox Hunter)
Insta: https://www.instagram.com/brunomarzochi/
Comments and critiques are more than welcome
Hope you like it! :smile:

52 Likes

I featured you on BlenderNation, have a great weekend!

Youโ€™re on the #featured row! :+1:

Iโ€™m really digging look and feel.

The arrow should be longer to generate momentum, considering how far the string has already been stretched yet no visible tension. Other than that great color scheme.

Really love the pose and style!!! nice mix of hardsurface and organics, and colour!

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Why you did not used Blender Cycles for rendering?

Brilliant work, love it!

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Thank you!! :smiley:

Thank youu!! :smiley:

U can submit โ€œherโ€ for next League of Legends char for sure!

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Hahaha that is a good idea, or maybe Clash of Clans!

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