I would like to share my last Character that I did in my free time, I had a lot of fun with this piece.
The focus was to improve Lighting and Pos-production.
I used Zbrush and Blender for the Sculpt and modelling,
Substance for Texture
Maya/Arnold for LookDev and Render
Photoshop for Pos-Production.
The arrow should be longer to generate momentum, considering how far the string has already been stretched yet no visible tension. Other than that great color scheme.