VIP Transport Spaceship WIP

This thing has been a real learning curve for me. Right now I’m trying to decide what to do about texturing. I’ve started putting together a UV map, but it’s pretty daunting (but fun at the same time).
http://www.starbrightillustrations.com/images/game_spaceship_front_latest.jpeg

I’m constantly amazed at what Blender can do. I’ve put together a little animation created exclusively with Blender - except the music - to show off the model (even though it doesn’t have a texture yet:o). The animation is at the bottom of this page. And the blend file can be grabbed there too.
And here are a few more renders from different angles.
http://www.starbrightillustrations.com/images/current_franklin_3D_spaceship_render.jpeg
http://starbrightillustrations.com/images/game_spaceship_underside_latest.jpeg
http://starbrightillustrations.com/images/game_spaceship_back_latest.jpeg
http://starbrightillustrations.com/images/game_spaceship_top_latest.jpeg
Here is the current progress on the UV unwrap (ie not much).
http://starbrightillustrations.com/blog/wp-content/uploads/2010/09/3D_UV_transfer-500x238.png

Any hints and tips would be gratefully received. I’m currently playing with UV textures on a much simpler model, to try and learn more about them, but then it’ll be back to this one.

I’m almost tempted not to bother with a manual UV unwrap, but the folks at Vega Strike would really like one and they have been very supportive during the long history of this model’s construction.