Visibility of particles (vapour) through glass

Hi,

I am working on this project where I require to simulate vapours rising through a glass cylinder. The problem is that the particles arent visible through the glass.

Could someone please help me out on this. Is it a problem with a material of glass or the particle system?

Please bear with the ignorance. New to this.

Thanks a lot

The default rendering of particles is with Halos, and they don’t work with Raytracing.

The best option for something like this is still in development as part of 2.50 … Volumetric rendering.

Or use billboards for your particles and you can apply whatever image map you like.

Have you tried out these smoke effects?
http://www.centralsource.com/blender/effects.htm

Maybe one of these will work behind glass.