I’m currently setting up a lighting and rendering pipeline for an animated series with a pretty simple visual style, and Im looking into Eevee for rendering, as I think it would do a perfect job. That said, this relies 100% on whether I can import alembic caches into Blender where the visibility flags are respected. We use visibility to turn on and off facial expressions, so this is an absolute must for us.
Our characters are rigged and animated in Maya.
When I’ve tested out abc cache import in Blender in 2.8, I havent found a way for it to respect the visibility, so thats why Im asking here.
Workflow would be:
- Rig and animate in Maya
- Bring abc cache into Blender for rendering in Eevee (including cameras)
Any help would be much appreciated! I’d love to use Blender for this