So I’ve got a chain of individual curve objects all being modified by a big curve to wiggle them around. What I need is an object to properly track the top object, currently any form of parenting/constraint I use just follows the origin point of the tip object. I need it instead to follow the visual location of the object. I’ve tried vertex parenting/hooks (which I’m sure used to work) but it still just locks onto the origin point.
Here’s a gif of the set up, the cone needs to lock into the top object when it comes into contact and then track the wobbles as the chain straightens out;
I’m sure I must be missing something obvious, but the curve modifiers have shifted the chain far from the origin points so it’s proving troublesome.
Thanks in advance