wanna show you an attempt to create a Mandelbrotset in 3d in blender game engine(Low Res).
Putting it in this section in the hope to discuss how it can be improved,
so that we maybe one day could use it to visualize fractals in Blender.
I used the OSL script from tree3d to render slice planes from the MandelBox Volumetric Shader.
Then I composed them to an image and put it in the “Volume Ray Casting” script by martinsh.
I think this is the first Fractal (3d) in Blender (Game Engine).
Mandelbrotmenge3Dpacked.blend (2.3 MB)
credits go to:
MandelBox Volumetric Shader by tree3d
Volume Ray Casting in BGE by martinsh