As you’ll notice on the end of this animation here, the music doesn’t fade, but it does int he sequencer with the proper Fac ipo settings (frames 1-100 represent the entire span of the sound). As I said the proper fading occurs when playing in the sequencer, and when scrubbing. The mix-downed audio doesn’t have the correct fading, as heard in this video: https://blenderartists.org/forum/viewtopic.php?t=15794
Is this a bug, or have I done something wrong?
PS: at the end of the animation where it fades to the blender logo, then to black, the music never stops playing though it does stop in the sequencer.
Thanks for finding this, it’s indeed a bug, the volume envelopes don’t get accounted for in the mixdown somehow… must have forgotten something when i ported it from instinctive…