I realised long ago, your addon doesn’t work with X Mirror under Mesh Options
It seems the normal Smooth Vertex has X Y and Z options, would it be possible to have this on your addon?
This is a bit problematic when not using a mirror modifier on a mirrored mesh with UVs and textures already set up. The one workaround I used was to mirror the selection every time but that wastes a bit of time.
Hi there, I just bought your add-on and couldnt get it to work! I am on 2.8 (jun 25th) version and I see the item on the add-on list but cant assign shortcut or find it in the context menu!
Regards, Szabi
Does this add-on only work in Edit Mode or also in Object Mode and more importantly: Sculpt Mode? It’d be great to be able to mask an area in Sculpt Mode, and then use Volume Preserving Smoothing on the area.
For long time I’ve noticed, with the Mirror modifier, it doesn’t smooth the center verts correctly.
I can’t really say this is a bug because I don’t know if this can be helped or not, because I assume for this to be ‘fixed’ the addon would have to somehow treat the center verts as if there was no mirror.
Smoothing the center lines only increases the issue.