I am creating a map for a game I’m working on. I scaled a cube around my map and added the volume scatter node to the cube (It is connected to the Volume of my material output because I know that is the most common fix). When I turn on rendering in my viewport shading everything goes black. The density is 0.100 the color is pure white. I have a sun lamp outside of the box with 80 strength and pure white emission. I’m just really confused with this. Thanks for the help.
Extra Information that may be relevant: Sun is .100 in size, 1024 bounces, Cast Shadow and Multiple Importance is checked.
The map is quite big (X: 1037, Y: 1054, Z: 148).
The outside of the box is a weird bright with blackish/greyish pixels.
I’m using Blender version 2.78