How can I get volume absorption and scattering to happen within a cylinder? Also, how can I get volume scattering to have a smaller radius than volume absorption?
Just render it, Eevee volume preview in the viewport is extremely inaccurate. That should at least give you a better idea of what you’re working with
What I want to do is to have the volume scatter be a smaller radius like the cylinder within another cylinder on the right side of the following image called “Fur v2”.