Volumetric clouds world shader (Cycles)

Hey guys,

I’ve been playing around with the world shader, I want to create procedural volumetric clouds that will work with Cycles engine.
I can’t manage to create simple volumetric clouds without the use of the object shader.
It’s a bit frustrating because I believe that it is rather simple, yet I can’t find a way for it to work out.

Thanks in advance

You can only create Mist effect on World.

If you want create clouds, you can create a mesh and use “Principled Volume” shader. If this is difficult for you, you can use VSHADE. You can create clouds easily with VSHADE.


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thank you :slight_smile: