A few days ago I got this idea of using Blender Volumetrics to create a glow effect around an emission object. It took me a bit of time to get it like I wanted it, but I think it turned out pretty well. So I thought some of you might find this interesting.
First of all I created 2 materials, one with a texture to make the glow seem less smooth, and one without. Here’s a comparison:
That’s really awesome! I didn’t know you could actually use an emission shader as volume. But I wouldn’t say it’s the same result, but it’s still very impressive! And I couldn’t resist to try and make a little animation using this