Volumetric lighting - big difference between eevee and cycles

Hi there,

It is very handy that in Blender it is possible to switch between cycles and eevee and keep seeing the same results but with a different engine. However, when using volumetrics in this scene, both engines show something completely different. For some reason in eevee the scene becomes almost completely grey while the cycles shows the desired look of the fog.

Question: How can I setup my fog so that eevee and cycles are synced. And I would like to end up with the result that I currently see in Cycles. Any ideas? Thanks!!

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