I’ve seen many tutorials on Youtube on how to make volumetric lights and shadows (or godrays) on Cycles.
The tutorials are all goods, I am not putting that into question, but I have a problem I cannot solve on my own : When I try to make Volumetric light in any way, the “rays” are almost invisible and the volumetric shadows are too.
I made this render and simple .blend to illustrate my problem (it remain whether I use the Principled Volume or the duo Volume Scatter & Volume Absorption).
An attempt to make volumetric light through the window.
And this is the .blend : https://www.mediafire.com/file/yexrq3ceb2sfgsq/Volumetric_light_tests.blend/file
If someone could explain to me where did I screwed up… I just want to have control over the visibility of the shadows and rays, in order to make them sharp, and clearly visible.
Any help is appreciated, and thanks for having read my post.
With regards… =)