Well I recently tried the blender internal volumetric shader in blender 2.69 official build and i have a weird scaling problem.
So I have a Cube with the volumetric material and a point density texture using the vertices of a torus as its data.
Now when i scale the domain to envelop the torus it renders the torus scaled too.
It does not seem to matter if i scale in edit or object mode.
It will only render correctly when i scale in edit mode and render when i am in edit mode, when i tab out of edit mode into object mode it will render wrong again.
Help would be verry welcome, thanks in advance.