Hello all,
I am trying to make a voxel based model that will be used to print to a 3D printer. I have managed to learn Blender well enough watching/reading tutorials well enough to make the entire model, which I was able to print.
The problems are:
- In-order to have the 3D print look like it is made of voxels, each of the voxels needs to have beveled edges that show a clear separation between one another.
- To create these bevels, I created a beveled cube and basically copy and pasted it a lot to build the model. This works fine viewing it in Blender, but when when trying to 3D print there is a ton of internal geometry/surfaces created that confuse and ruin the 3D print.
My questions are:
What is the best way to do this? How do I “crop” or otherwise remove the internal geometry? Is there a better/easier way for me to generate the voxels with defined bevels to begin with?
Here is an example of the sort of process I am trying to replicate (though with my own model).
Any help would be greatly appreciated.